using UnityEngine;
using System.Collections;
public class Menu : MonoBehaviour {
public string obecneOkno = "";
Vector2 srodekEkranu;
string login;
string haslo;
void Start () {
srodekEkranu = new Vector2(Screen.width/2-100, Screen.height/2-15);
}
void Update(){
}
void onGUI(){
switch(obecneOkno){
case "login":
PokazOknoLogowania();
break;
case "MenuGlowne":
break;
case "lobby":
break;
}
}
void PokazOknoLogowania(){
login = GUI.TextField (new Rect(srodekEkranu.x, srodekEkranu.y-35, 200, 30),login, 20, "box");
haslo = GUI.PasswordField (new Rect(srodekEkranu.x, srodekEkranu.y, 200, 30),haslo, "*char", 20, "box");
if (GUI.Button (new Rect(srodekEkranu.x, srodekEkranu.y+70, 200, 30),"zaloguj")){
}
}
}
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