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How to make the left joystick fully control the movement?

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I recently followed a tutorial to create player movement with the joysticks. It took me a while to work it into the game, but I finally managed it. The only problem is that the right stick controls rotation, which controls how the player moves. How can I make it so that when I move the joystick to the left, the player moves to the left? Here is my code: #pragma strict var speed : float = 3.0; var rotateSpeed : float = 3.0; var moveJoystick : Joystick; var rotateJoystick : Joystick; function Update () { var controller : CharacterController = GetComponent(CharacterController); // Rotate around y - axis var rotatePos = Input.GetAxis ("Horizontal") ? Input.GetAxis ("Horizontal") : joyStickInput(rotateJoystick); transform.Rotate(0, rotatePos * rotateSpeed, 0); // Move forward / backward var forward = transform.TransformDirection(Vector3.forward); var movePos = Input.GetAxis ("Vertical") ? Input.GetAxis ("Vertical") : joyStickInput(moveJoystick); var curSpeed = speed * movePos; controller.SimpleMove(forward * curSpeed); } function joyStickInput (joystick : Joystick) { var absJoyPos = Vector2 (Mathf.Abs(joystick.position.x), Mathf.Abs(joystick.position.y)); var xDirection = (joystick.position.x > 0) ? 1 : -1; var yDirection = (joystick.position.y > 0) ? 1 : -1; return ( ( absJoyPos.x > absJoyPos.y) ? absJoyPos.x * xDirection : absJoyPos.y * yDirection); } @script RequireComponent(CharacterController) And if anyone could help me find a tutorial for shooting a laser with the right joystick?

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