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Assets/FPSC/Scripts/Player.js(27,29): BCE0044: expecting :, found '='.

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Ok, so im kinda new to java script and im starting to get the hang of it, im working on an FPS and the code i use to do iron sights with i get an error on (27,29) var PlayerState : float; var PlayerAnimSec : GameObject; var PlayerMotor : CharacterMotor; var WalkingSpeed : float = 6; var SprintingSpeed : float = 8; var PlayerBossController : CharacterController; function Update () { PlayerStateController(); PlayerAnims(); } function PlayerStateController() { if ((Input.GetAxis("Vertical") !=0 || Input.GetAxis("Horizontal") !=0)) { if (Input.GetButton("Sprint")&&!Input.GetMouseButtonDown(2)) { PlayerState = 2; } else if (Input.GetButton("Sprint") && !Input.GetMouseButtonDown(1)); { PlayerState = 3; } else { PlayerState = 1; } } else { PlayerState = 0; } } function PlayerAnims() { if (PlayerState == 0) { PlayerAnimSec.animation.CrossFade("IdlePistol"); } else if (PlayerState == 1) { PlayerAnimSec.animation.CrossFade("WalkPistol"); PlayerMotor.movement.maxForwardSpeed = WalkingSpeed; PlayerMotor.movement.maxBackwardsSpeed = WalkingSpeed/2; PlayerMotor.movement.maxSidewaysSpeed = WalkingSpeed; } else if (PlayerState == 2) { PlayerAnimSec.animation.CrossFade("WalkPistol"); PlayerMotor.movement.maxForwardSpeed = SprintingSpeed; PlayerMotor.movement.maxBackwardsSpeed = SprintingSpeed/2; PlayerMotor.movement.maxSidewaysSpeed = SprintingSpeed; } else if (PlayerState == 3) { PlayerAnimSec.animation.CrossFade("AimIn"); PlayerMotor.movement.maxForwardSpeed = WalkingSpeed/0.8; PlayerMotor.movement.maxBackwardsSpeed = WalkingSpeed/3; PlayerMotor.movement.maxSidewaysSpeed = WalkingSpeed/0.8; } } Any Ideas?

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